Five Hundred Year Old Vampire
Original price was: $66.00.$33.00Current price is: $33.00.
- SKU:BE94014772520
- Categories:Roleplaying game
Each purchase of this product includes a copy of the Liber Generis Sui Keepsake Journal and Beguiling Whispers, an add-on deck of 36 cards that can be used to “facilitate multi-cohort play.” That means that you can have multiple groups of people playing Five Hundred Year Old Vampire.
Five Hundred Year Old Vampireis a multi-player keepsake role-playing game that adapts the award-winningThousand Year Old Vampire(TYOV) by Tim Hutchings into a new collaborative play experience suitable for both fans ofTYOVand students in an educational setting.
As inTYOV, play inFive Hundred Year Old Vampireprogresses semi-randomly through prompts answered with writings from the vampires perspective, butFive Hundred Year Old Vampirealso includes player-created artifacts and rules for multi-player vampire Cohorts.
Five Hundred Year Old Vampirewill see the players Vampires gradually lose their humanity and struggle to adapt to a changing world. The Vampires will do things the players would not, both monstrous and awe-inspiring, and players will record these deeds through journaling and artmaking.
3-5 Players 2-3 Hours Ages 14 & Up
The term keepsake game was coined by game designer Shing Yin Khor to describe some of their games, such asA Mending, and those they co-created with Jeeyon Shim, likeField Guide to Memory. In a keepsake game, players create memorable artifacts, or keepsakes, that they wish to hold on to beyond the end of the game. InFive Hundred Year Old Vampire, keepsakes take the form of artifacts players create and share with each other throughout the game, and which are collected and celebrated together at the conclusion of the game. In the game, players are encouraged to see the artifacts not as great works of art so much as unique tokens of an experience.
Each cohort ofFive Hundred Year Old Vampireis designed for 3-5 players. However, the game has also been designed with classrooms or larger convention play in mind and works well with short campaign and multi-cohort play. In addition, classroom use aligns with both the National Writing Common Core Standards and the National Visual Arts Standards. The game will scale to fit most class sizes, with six cohorts being as easy to facilitate as one. The game is modifiable for many classrooms but is especially strong in visual arts and creative writing spaces.
Game Design and Development:Jason Cox
Art Director & Artist:Jabari Weathers
Listen to designer Jason Coxs interview on theBeyond Solitaire podcastaboutFive Hundred Year Old Vampire!